5 Awesome Things about Apex Legends, Season 10: Emergence
Summer’s almost over, but Apex Legends is still bringing the heat (sort of). Apex Legends Season 10 brings all sorts of fiery updates, with map changes, new playable characters, and even a new featured weapon. Check out the new gameplay modes, battle pass rewards, and other updates here. We’ve got the latest info on Apex Legends Season 10: Emergence.
New Legend: Seer
As Respawn says, Seer was “born under a bad omen and a terrible myth has taken this tale and created an even greater legend — an icon of the shunned, the unaccepted, and the unabashedly original.” Obi “Seer” Edolasim is the main focus of Season 10.
Take a closer look at his moves here!
Tactical Ability: Focus of Attention
Seer summons his micro-drones to emit a delayed blast that goes through walls interrupting and revealing enemies.
Passive Ability: Heart Seeker
Hear and visualize the heartbeats of nearby enemies when aiming down sights.
Ultimate Ability: Exhibit
Create a sphere of micro-drones that reveal the location of enemies moving quickly or firing their weapons within.
Learn about Seer’s story below:
New Weapon: Rampage LMG
The Rampage LMG is Rampart’s newest creation, with a powerful punch that will be felt by all those who dare to challenge you. High-powered and heavy, this light machine gun excels at mid-range combat, but the slower fire rate makes it more difficult for close-range battles.
Of course, to off-set this weakness, Rampart managed to modify the internal combustion with thermite. Load a thermite grenade into the special chamber, and you’ll be overclocking your firing rate. Hence the name: Rampage!
New Game Mode: Ranked Arenas
Ranked arenas are sure to stir up more fun across the Apex Legends community. But how will they work?
As you start to build your rank, you journey through 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. As MMR can vary, your first few matches might be extremely difficult or super easy depending upon your level.
After being ranked, you’ll move into the Arenas. These are head-to-head fights with two teams of three. There’s no entry cost, and no AP for kills. That’s right, it’s all about the win.
That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out Respawn’s blog here.
New Map Updates: World’s Edge
It’s summer, yes, but World’s Edge can’t handle the chill! Months of aggressive mining have left the map in a state of overheat and exhaustion, needing to be rapidly cooled by controlling the weather.
Conflicts at these past locations have given rise to the Climatizer and the Lava Siphon, two of the latest POIs in this season.
Respawn states that, “From a design perspective, [with the Climatizer] we wanted to attract more players to the northern region of Worlds Edge with a POI that’s much larger than Refinery was. Accordingly, the Climatizer supports a lot more teams and provides them with much more loot to fight over.”
At the Lava Siphon (which you can reach via gondola), things are really heating up. There is massive sinkholes, and all sorts of new locations for more aggressive close- and far-range combat.
About the Siphon, Respawn hopes that, “We will have broken away from the traditional free-flowing layout that existed at Sorting Factory, and to introduce opportunities for chaotic, overlapping fights that stand out from other existing combat spaces in World’s Edge.
You can see more news about the latest map updates here.
Latest Character Mods/Updates
Since the dawn of Apex, characters have undergone moderations, shifts in abilities, and even tailoring for exploited glitches and cheats. The latest update also includes significant character changes for many old and new legends alike, and is worth reviewing before you step into your next match.
- Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team.
- Knuckle Cluster Tactical explosion duration increased by 100%.
- Grenadier Passive can be toggled on and off to throw ordnance normally.
- Reduced the slow after the initial Black Hole pull.
- Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.
- There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
- Added a brief slow after being recalled to Death Totem.
- Gas damage starts at 5, increases by 1 every other tick indefinitely.
- Cooldown on Tactical has been reduced 25s -> 20s.
- Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.
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